Vector3
From HDLBits
Part selection was used to select portions of a vector. The concatenation operator {a,b,c} is used to create larger vectors by concatenating smaller portions of a vector together.
{3'b111, 3'b000} => 6'b111000 {1'b1, 1'b0, 3'b101} => 5'b10101 {4'ha, 4'd10} => 8'b10101010 // 4'ha and 4'd10 are both 4'b1010 in binary
Concatenation needs to know the width of every component (or how would you know the length of the result?). Thus, {1, 2, 3} is illegal and results in the error message: unsized constants are not allowed in concatenations.
The concatenation operator can be used on both the left and right sides of assignments.
input [15:0] in; output [23:0] out; assign {out[7:0], out[15:8]} = in; // Swap two bytes. Right side and left side are both 16-bit vectors. assign out[15:0] = {in[7:0], in[15:8]}; // This is the same thing. assign out = {in[7:0], in[15:8]}; // This is different. The 16-bit vector on the right is extended to // match the 24-bit vector on the left, so out[23:16] are zero. // In the first two examples, out[23:16] are not assigned.
A Bit of Practice
Given several input vectors, concatenate them together then split them up into several output vectors. There are six 5-bit input vectors: a, b, c, d, e, and f, for a total of 30 bits of input. There are four 8-bit output vectors: w, x, y, and z, for 32 bits of output. The output should be a concatenation of the input vectors followed by two 1 bits:
Module Declaration
module top_module ( input [4:0] a, b, c, d, e, f, output [7:0] w, x, y, z );